Found sound is one of the most popular framing devices in the contemporary fiction podcast landscape. Limetown is one the most famous and memorable illustrations of the found sound technique in modern audio drama: packaged as a real documentary series released by the fictional American Public Radio. Found sound does not have to be pseudo-journalistic, however; stories can be told through personal voice recorders…
“Be good. Be kind…” Turn every story you love into a creative project.
At least that’s what I have discovered since I started streaming tabletop roleplaying games weekly and, one by one, falling in love with casts, characters, and stories. One stream stands to become a novel, one a roleplaying game setting, but the first stream I ever played? That’s becoming a podcast.
If you were to have talked to me a bit over a year ago and asked me about podcasts, I would have just shrugged and said that one of my friends was really into them and that would have been the extent of my knowledge. I really only thought of podcasts as information streams, since that is what my friend listened to. They were simply an audio medium to learn stuff from.
It started with listening. Dan Carlin’s Hardcore History, CritJuice, Finding Richard Simmons. It morphed into this massive array of shows I would dabble in and try out, always looking for something more. I caught on to Dragon Talk from Wizards of the Coast and they were interviewing all of these fledgling Actual Play podcasts that in 2016 no one had heard about, but suddenly had massive demographics after an interview on Dragon Talk.